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  • BS Immersive Media and Games

Contact the School of Informatics, Computing, and Cyber Systems

Email:
siccs​@nau.edu
Call:
928-523-0101
Get application information


Immersive Media and Games, Bachelor of Science

While it's easy to dismiss gaming as, well, fun and games, top-tier video games are Herculean engineering and artistic feats. For the last three decades advances in graphics hardware and software have been driven largely by the video game industry. Games can be composed of thousands of lines of code that incorporate physics, optics, color, linear algebra, simulation, parallel computing, and advanced software engineering. Similarly, the creative assets that make up a game often include three-dimensional models, painted textures, 2D and 3D animation, music, motion-captured acting performances, and voice acting that can represent gigabytes or even terabytes of assets for a single title that must be managed and rendered through clever data structures and algorithms. A subset of gaming called 'serious games' apply video game principles and technology to areas like defense, education, scientific exploration, and healthcare. An exemplar in this area, EndeavorRx was approved by the FDA in June 2020 as the first video game to treat a health disorder.

The Immersive Media and Games program builds on core coursework in art, programming, and immersive media production. This program uses a blend of existing and new coursework in Computer Science, Art, and Visual Communications to provide students with specialized training in computer graphics, computer animation, immersive media production, modern game engines, and game production workflows.

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Requirements Accordion Open

  • To receive a bachelor's degree at Northern Arizona University, you must complete at least 120 units of credit that minimally includes a major, the general studies requirements, and university requirements as listed below.

    • All of Northern Arizona University's general studies, junior-level writing, and capstone requirements.
    • All requirements for your specific academic plan(s).
    • At least 30 units of upper-division courses, which may include transfer work.
    • At least 30 units of coursework taken through Northern Arizona University, of which at least 18 must be upper-division courses (300-level or above). This requirement is not met by credit-by-exam, retro-credits, transfer coursework, etc.
    • A cumulative grade point average of at least 2.0 on all work attempted at Northern Arizona University.

     

    The full policy can be viewed here.

Overview Accordion Closed

In addition to University Requirements:

  • 45 units of preprofessional requirements.
  • 30 units of professional/major courses.
  • 9 units of directed electives.
  • Up to 9 units of major prefix courses may be used to satisfy General Studies Requirements; these same courses may also be used to satisfy major requirements.

Students may be able to use some courses to meet more than one requirement. Contact your advisor for details.

  • Elective courses, if needed, to reach an overall total of at least 120 units.
Minimum Units for Completion120
Highest Mathematics RequiredMAT 226
University Honors ProgramOptional
Accelerated Undergraduate/Graduate PlanOptional
Some online/blended courseworkRequired
AZ Transfer Students complete AGEC-SRecommended
Progression Plan LinkView Progression Plan

Purpose Statement

While it's easy to dismiss gaming as, well, fun and games, top-tier video games are Herculean engineering and artistic feats. For the last three decades advances in graphics hardware and software have been driven largely by the video game industry. Games can be composed of thousands of lines of code that incorporate physics, optics, color, linear algebra, simulation, parallel computing, and advanced software engineering. Similarly, the creative assets that make up a game often include three-dimensional models, painted textures, 2D and 3D animation, music, motion-captured acting performances, and voice acting that can represent gigabytes or even terabytes of assets for a single title that must be managed and rendered through clever data structures and algorithms. A subset of gaming called 'serious games' apply video game principles and technology to areas like defense, education, scientific exploration, and healthcare. An exemplar in this area, EndeavorRx was approved by the FDA in June 2020 as the first video game to treat a health disorder.

The Immersive Media and Games program builds on core coursework in art, programming, and immersive media production. This program uses a blend of existing and new coursework in Computer Science, Art, and Visual Communications to provide students with specialized training in computer graphics, computer animation, immersive media production, modern game engines, and game production workflows.

Graduates of this program will be well prepared to enter the gaming, visualization, and entertainment industries as immersive media producers, game designers, software developers, and technical directors. Further, our students will be well prepared to continue into graduate studies in traditional programs at NAU (e.g., a Master of Science in Computer Science or a Master of Fine Arts) or to join some of the top graduate programs in gaming and visualization across the country.

Student Learning Outcomes

Problem-solving
  • The ability to identify, formulate, and solve complex visualization, simulation, and game world problems by applying principles of science, technology, engineering, and mathematics.
Design
  • The ability to apply software engineering, visualization, and CHI principles and practices in gaming and immersive media design.
Communication
  • The ability to communicate effectively with a range of audiences through oral, written, and visual language.
Teamwork
  • The ability to work collaboratively on diverse and inclusive teams.
Ethics and Cultural Awareness
  • The ability to design solutions that consider the ethical, economic, and social impacts of games and immersive media.
Conceptual and Critical Thinking
  • The ability to be a critical thinker able to collaborate with an interdisciplinary mindset to conceive, execute, and produce original products/content.

Details Accordion Closed

Major Requirements
  • This major requires 84 units distributed as follows:

    • Preprofessional requirements: 45 units
    • Professional/Major courses: 30 units
    • Additional Electives: 9 units


    Take the following 84 units:

  • Preprofessional Requirements (45 units)

    • ART 135, ART 151, ART 174, ART 274 (12 units)
    • CS 105, CS 126, CS 126L, CS 136, CS 136L, CS 205, CS 212, CS 249 (16 units)
    • Select from the following (4 units):
      • MAT 125 MAT 136
    • MAT 226 (3 units)
    • Select from the following (4 units):
      • PHY 111, PHY 161
    • PSY 101, PSY 260 (6 units)
  • Professional Requirements (30 units)

    • IMG 186, IMG 386, IMG 405, IMG 410, IMG 411, IMG 420, IMG 421, IMG 476 (24 units)
    • IMG 333W which meets the junior-level writing requirement (3 units)
    • IMG 486C which meets the senior capstone requirement (3 units)
  • Additional Electives (9 units)

    • Select from the following: (9 units)
      • ART 374, ART 376, ART 474
      • CS 377, CS 460, CS 470, CS 477, CS 499, CS 553
      • IMG 485, IMG 497
      • VC 102, VC 205, VC 265, VC 305, VC 345
  • Required courses must be completed with a Grade of 'C' or better. No more than one 'D' is allowed in electives. Six units of letter-graded individualized study (IMG 485 or IMG 497) may be used to meet degree requirements.

Accelerated Bachelor's to Master's Program
    • This program is available as an Accelerated Undergraduate/Graduate Plan wherein a student may start a master's degree while simultaneously completing their bachelor's degree.

    • Students enrolled at the Flagstaff campus for both undergraduate and graduate programs are eligible to complete the Bachelor of Science Immersive Media and Games and start a Master of Science in Computer Science at NAU.

      A total of 12 units will be shared between the plans selected from:

      • 400-level CS coursework (6 units)
      • 500-level CS coursework (6 units)
        • Excluding CS 500 and CS 501
    • Students must apply to the master's program by the graduate program's application deadline, meet all admissions requirements listed in the policy Accelerated Bachelor's to Master's Programs, as well as the admissions requirements for the specified master's plan to be considered for admission. Admission to programs is competitive and qualified applicants may be denied because of limits on the number of students admitted each year.

      Be sure to speak with the Master's Program Director/Coordinator regarding your interest in the accelerated plan.
    • Students accepted into the Accelerated Program should complete the following requirements:

    • Major Requirements
       

      This major requires 84 units distributed as follows:

      • Preprofessional requirements: 45 units
        • Art: 12 units
        • Computer Science: 16 units
        • Math: 7 units
        • Science: 4 units
        • Human Behavior: 9 units
      • Professional/Major courses: 30 units
      • Additional Electives: 9 units


      Take the following 84 units:

    • Preprofessional Requirements (45 units)

      • ART 135, ART 151, ART 174, ART 274 (12 units)
      • CS 105, CS 126, CS 126L, CS 136, CS 136L, CS 205, CS 212, CS 249 (16 units)
      • Select from the following (4 units):
        • MAT 125, MAT 136
      • MAT 226 (3 units)
      • Select from the following (4 units):
        • PHY 111, PHY 161
      • PSY 101, PSY 260 (6 units)
    • Professional Requirements (30 units)

      • IMG 186, IMG 386, IMG 405, IMG 410, IMG 411, IMG 420, IMG 421, IMG 476 (24 units)
      • IMG 333W which meets the junior-level writing requirement (3 units)
      • IMG 486C which meets the senior capstone requirement (3 units)
    • Additional Electives (9 units)

      • Select from the following: (3 units)
        • ART 374, ART 376, ART 474
        • CS 377, CS 460, CS 470, CS 477, CS 499, CS 553
        • IMG 485, IMG 497
        • VC 102, VC 205, VC 265, VC 305, VC 345
      • Select 500-level CS electives (6 units)
    • Required courses must be completed with a Grade of 'C' or better. No more than one 'D' is allowed in electives. Six units of letter-graded individualized study (IMG 485 or IMG 497) may be used to meet degree requirements.

General Electives
  • Additional coursework is required if, after you have met the previously described requirements, you have not yet completed a total of 120 units of credit.

    You may take these remaining courses from any of the academic areas, using these courses to pursue your specific interests and goals. You may also use prerequisites or transfer credits as electives if they weren't used to meet major, minor, or General Studies Requirements.

    We encourage you to consult with your advisor to select the courses that will be most advantageous to you.

Additional Information
  • Some courses may have prerequisites. For prerequisite information, click on the course or see your advisor.

Availability Accordion Closed

  • Flagstaff

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Jared Duval
Assistant Professor
School of Informatics, Computing, and Cyber Systems
Jared.Duval@nau.edu
+1 928 523-0429
School of Informatics, Computing, and Cyber Systems , room 206
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James D Palmer
Associate Dean for Academic Affairs, Steve Sanghi College of Engineering; Professor, School of Informatics, Computing and Cyber Systems
Steve Sanghi College of Engineering.
James.Palmer@nau.edu
+1 928 523-5376
Engineering , room 322L
School of Informatics, Computing, and Cyber Systems
Location
Building 90
School of Informatics, Computing, and Cyber Systems (Building #90)
1295 S. Knoles Dr.
Flagstaff, AZ 86011
Mailing Address
PO Box 5693
Flagstaff, AZ 86011
Contact Form
Email
siccs@nau.edu
Phone
928-523-0101
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